The Halo 5 trailer at Comic-Con 2013 that everyone THOUGHT was going to happen actually didn't happen. Here's the heart breaking tweet from one lucky blogger who actually got to be there:

Yup. That Halo 5 trailer we were expecting to be the big news never materialized. A tablet giveaway is cool and all for the 25 people in the room who got one, but for the hundreds of thousands of Halo fans anticipating another look at the upcoming title in the franchise, the Halo 5 trailer no-show at Comic-Con 2013 was a heartbreaker.

Much of the discussion at the panel was about the Halo: Spartan Assault mobile game, which will be available for purchase at 7 p.m. EDT. Take a look:

Halo 5 Trailer? NOPE. Just Halo: Spartan Assault

There was also some discussion at the panel about Halo: Initiation. It's a new comic series that will tell the story of a new Spartan program created in the wake of Master Chief's disappearance. It will reveal the origin of the Spartan IV program and give us the backstory for Sarah Palmer. There's already a preview available from Dark horse Digital for fans to check out.

Of course, we were epexpecting a Halo 5 trailer from Microsoft. Back at E3 during the Xbox One presentation, Microsoft showed off a Halo 5 trailer that got everyone speculating about where Master Chief will be headed next.

Halo 5 Trailer: E3 2013

Since that Halo 5 trailer drove everyone insane (BECAUSE SERIOUSLY WHAT IS THAT THING?!? CAN I DRIVE IT IN MULTIPLAYER?!?!) there hasn't been much official news coming from 343 Industries or from Microsoft. That's not to say the Internet has been devoid of idle speculation and anonymous rumors. Oh no no no no no. All it takes is a Halo 5 trailer to set everyone off, and the most buzzed about piece of Halo 5 rumoring came in the form of a lengthy pastebin post left by someone who claimed to be an employee at 343 Industries. It highlighted a number of interesting changes in store for the Halo 5 release date. Like the fact that the Halo 5 release date will happen in November 2014.

Beyond the Halo 5 release date prediction, the anonymous source claims that Halo 5 is taking a bold new direction in the franchise: Halo 5 is going open world. As seen in the Halo 5 trailer from E3, Master Chief is in a desert (presumably) on a planet we haven't seen before in the Halo franchise. The source claims that Master Chief will be "going rogue" in the forthcoming game and commandeer his own spaceship. This will allow him to go to a number of different planets (rumored to be 6-8) with each world possessing its own unique main quests and side missions. The nature of those missions was not revealed, so let's hope that if this is true we won't have Master chief running packages between bandit gangs. Seems a little beneath him, amirite?

The purpose of Master Chief's journey, in part, is to collect Forerunner artifacts that will allow him to "level up" and get upgrades to his armor and abilities. A loot system is also rumored for Halo 5, allowing Master Chief to collect different alien weapons and store them on his ship for use in different missions. It's obvious from the Halo 5 trailer at E3 that Master chief is on a ahem Journey, what with the desert and the cloak and everything.

The Halo 5 trailer doesn't address the most pressing concern for die-hard Halo fans: what's happening with multiplayer? There's been rumors of 64 player support coming to games like Battlefield 4, so what're we getting for Halo 5?

The anonymous, unconfirmed information in the Halo 5 leak claims that Halo 5 multiplayer will no longer feature loadouts, armor abilities or perks in smaller-scale battles (8-16 players). It will be similar to the multiplayer found in Halo 2. The larger battles will still have the perks and will see the player count increase to 64 players. The gameplay is rumored to be similar to the Invasion style on Halo: Reach.

Here's the full pastebin post (spelling errors and all) so you can judge for yourself whether or not you think this leak is legitimate:

At the moment 343i is in the prototype phase, but i will post the current state of Halo for Xbox One.

Just a reminder that the game you will see probably wont feature everything you are reading here.


60 FPS has been confirmed at E3, now the team around Corinne is basically taking the Halo 4 Engine, "dumps" it on Xbox One Devkits and measures the perfomance and goes from there.

The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony's machine. Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January.

Now what tech and graphical features will be implemented?

Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs. The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance.

Some form of SSAO will also be implemented, Halo 4 only had static and baked AO which looked great in pictures.

PRTs will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB ;) ) the textures will look amazing and the models will have plenty detail.

There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.


Dedicated Server.

First titel to showcase true power of cloud processing. Massive battles with 100s of AI (calculated by the cloud); massive worlds with dynamic weathher and global lighting (all done in cloud).

And yes, this will need an alway online connection(you dont need a powerful connection, those data pakets are really small)


Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world.

Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign)

Core gameplay is still Halo (2 weapons, grenades, melee; "30 seconds of fun"; sevaral different enemies) but there are RPG elements added to it: character progression (mostly items like forerunner relicts you will find that make Master Chief stronger or will give him more ablities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. Weapons are stored in the armory on the ship and chief can choose his loadout, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions.Loadout weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those "super weapons" on a mission like in Infinity Multiplayer; difference is this is a limited ability, at "low level" you can call one time, this can be upgraded over time)

There will be more weapons in campaign than in Halo 4(and yes more "alien" weapons; not just human weapons with a different coat)


Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones

Promethean (heavily redesigned, more types like Promethean Warlords)

Humans (yep you will gith humans, but not UNSC, those are Insurrectionists)


Biggest number of vehicles ever.

Warthog (classic, rocket, gauss), Scorpion and yes the Grizzly will be in, Mammoth, upgraded Mantis, more Halo Wars vehicles like rhino, wolverine, cobra, hornets, falcons, vultures

Chiefs ship can store a limited amount of vehicles (call in similar to weapons)

Forerunner War Sphinx are in, very powerful enemy "vehicles" (and yep you will fight them)

To put the gameplay in campaign into perspective:

The team was running an encounter test in the Halo 4 engine with prototype models.

This encounter featured several hundreds of Brutes with 2 Scarabs, 10 wraiths and several ghosts and banshees fightin against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaing forces.

Well the current player chose to engange, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and menaingfull decisions))

The Player killed of the crew on the Scarab and well, thise time he doenst destroy the Core, he gets behind the wheel of the Scarav ;) All hell breaks loose, brute forces more and more engage the rogue Scarab, while the Prometheans dont really difference their enemies.

And yep the Scarabs is destroyed withing seconds , thought the Player surived thanks to god-mode.

Those are the kinds of encounter you will find in the final game.


Split between two categories.

Halo Wararena ist basically Halo 2 reloaded. No loadouts, no armor abilites and perks.

Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF ;) ), King of the Hill, Assault, Oddball....

Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4

The seconds multiplayer categorie is titles Halo Battlefield (not final name obviously).

Those are basically really big teams battles like 32-64. Gameplay is more inline with Invasion from Halo Reach.

Custom Loadouts, "armor abilites" (more like class abilites), Vehicles, Infinity like call ins

Thats it for the moment. Just a small glimpse into what you will eventually play in November 2014.