The "Fallout 4" release date felt a little closer to reality after I read Obsidian CEO Feargus Urquhart's interview with RPS. First, here's some quick background.

Obsidian is the company behind "Fallout: New Vegas," the sort-of sequel to "Fallout 3." Obviously it wasn't "Fallout 4" because that's what Bethesda would've called it if it was. Still, "Fallout: New Vegas" scratched the ol' nuclear-wasteland-adventurer itch even though it might not be as nuclear wasteland-y as its predecessor. However, any news about "Fallout 4" is good news, even if it means instead of "Fallout 4" we'll get to play "Fallout: New Vegas 2.0" instead. And, is Urquhart's interview is any indication, there are some behind-the-scenes hopes and dreams being tossed around by the guys who could make "Fallout 4" a reality.

"I think if we were to do 'Fallout: New Vegas 2' -- or just a new 'Fallout' -- we would probably separate it from what the internal team at Bethesda's doing," Urquhart told RPS. "It could be LA. 'Fallout LA.' That could be interesting. It'd probably be 'The Boneyard,' which is from 'Fallout 1.' It could be very different. It could be almost a 'Walking Dead' meets 'Fallout'-like thing because of all the radiation."

Ok, so, "Fallout" plus "Walking Dead" would probably create some catastrophic bonerds out there by being the very game I've been wishing for since I was a kid. A zombie-heavy FPS in a sophisticated wasteland sandbox complete with next-gen graphics? Yes, please.

But what does this speculation mean for the "Fallout 4" release date? RPS reporter Nathan Grayson interviewed Urquhart at DICE, and while he was there, he caught up to Bethesda Game Studios Game Director and Executive Producer Todd Howard. Howard reportedly told Grayson that everyone was happy with "Fallout: New Vegas" and that creating a sequel makes sense. So although Bethesda liked the game, it's safe to say that a sequel to "Fallout: New Vegas" won't be a replacement for "Fallout 4."

And, since nothing has been confirmed, how can we be sure that "Fallout 4" or ANY "Fallout" game is even in the works? Because, dear reader, there are clues everywhere. OK, maybe not everywhere, but definitely on Twitter and in Bethesda's own job postings.

Twitter-wise, we got a teaser tweet from series voice actor Erik Todd Dellums. Dellums provides the voice for "Fallout 3" radio host "ThreeDog" and sent a tweet in January to fans that a "Fallout 4" announcement could be on the horizon.

"I let [Bethesda] know that fans were clamoring, trying to figure out if there's any chance that Three Dog would be back sometime," Dellums told OXM. "And, you know, they let it slip that it looks like Three Dog will. And they said that, 'Well, maybe you could tell your fans.' I don't think they even anticipated it would explode like this."

The original tweet from Dellums has since been deleted, which I choose to interpret as a sign that Bethesda wants to try and keep a lid on the "Fallout 4" project. It's a project that will likely be a next-gen console game, unless Bethesda is planning to release a hotly anticipated game by November with absolutely no marketing. There was also a nice tasty hint at the "Fallout 4" project in a job posting on Bethesda's site.

A report from Italian gaming site Io Videogioco unearthed a job posting on Bethesda's site looking for "experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles."

While it doesn't specifically say it's for the "Fallout" series, the ad lists "experience playing Bethesda Game Studios games a plus" in the requirements. The speculation is that the post refers to the "Fallout" series, as Bethesda Game Studios (as opposed to their sister company and "Dishonored" publisher Bethesda Softworks) has only published Elder Scrolls and "Fallout" titles in the last decade.

Since the "Elder Scrolls" franchise is currently being used on the "Elder Scrolls: Online" game, it seems to me that "Fallout 4" is the only other logical product for Bethesda Game Studios to be developing.

Developing titles for next gen consoles isn't easy, as Urquhart himself said during the RPS interview.

"The challenge in this period of time has been, you have this console transition, and it's strange that they're still not announced. But that always creates a disruption in the industry," he said. "So that's a lot of the conversation we've had with publishers. 'OK, how do we get back to normal -- whatever normal is going to be.' That's just the process right now."